

It owns Riot Games, has a huge stake in Epic Games, and minority stakes in Activision Blizzard, Ubisoft, Paradox Interactive, and so many others.

It has its hand in multiple industries, but for this list, let's talk about how it impacts gaming. As a mega-corporation, it's buying up stakes in companies and making more money. It's toxic, it's unhealthy, and it's sadly the norm still. This is only one of the many reasons that such a large number of people burn out of the games industry. However much you love a new game, nothing is worth that kind of sacrifice it took to make it. The working conditions are deplorable, and some developers have even had to check themselves into hospitals after long bouts of crunch. They'll sleep in the office and forego meals to save time. Employees are either forced or coerced into working what can amount to over 100 hours in a single week, not even taking a moment for themselves. The truth behind the practice is appalling. Developer crunchĭeveloper crunch ruins lives. It may have been over five years ago, but it still lingers, proving that despite movement towards inclusion in both development and media, we still have a long way to go. The term "gamer" still causes some on our staff to feel uneasy. I know people who still can't go to conventions without fear, or who don't speak up online thanks to anxiety stemming from Gamergate and similar events (again, this wasn't anything new). It was people being threatened by the outspoken and marginalized, and responding with force - everything from vague harassment online to death threats, swatting, and stalking. Then it became about the protection of the so-called old guard of games, this idea that games weren't political and that they belonged to one group. Gamergate was never about "ethics in games journalism." It was, first, about a jilted ex-boyfriend getting revenge. If there was a locked door before, people were now armed with fire, willing to do whatever it took to protect it. I saw colleagues get forced out of the industry due to harassment way before Gamergate, but that event was just the biggest of its kind. Despite a lot of powerful voices leading the way for women, people of color, LGBTQ+ people, and other marginalized groups, there was always the idea that gaming was a boys club hidden behind a padlocked door. Since I started in gaming back in 2012, there was always a sense of unease in regards to being a woman in these spaces.

Carli VelocciĢ014 was the start of Gamergate, but problems had been brewing way before that. That last fact alone makes it one of the most important games of the past decade. It's tense, atmospheric as hell, and quickly became the inspiration for future horror games. You're stuck in a never-ending hallway haunted by a ghostly woman named Lisa, and to escape you need to uncover the mysteries of the family that lived in that home.
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isn't available to download anymore, which is a shame for a lot of reasons, but mainly because it's an extraordinary horror experience. P.T., which stands for playable teaser, was released by Hideo Kojima as a way to reveal Silent Hills, a game that seemingly had everything horror fans could've asked for but was canceled before we could see it.
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wasn't technically a full game, hence the honorable mention, but it made a huge splash when it dropped on PS4, arguably one of the largest of any game on this list. And that's what a good reimagining should do. It's not a remake by any means and much of it is different from its predecessors, but the feeling I got when playing it brought me right back to my friend's living room all those years ago. It's like looking through rose-colored glasses. Ratchet & Clank (2016) is how you should reimagine the original. So Insomniac went down the right path by developing a reimagining of sorts instead of a true sequel. The nostalgia I have for it alone makes it hard for any sequel to top. One of the first games I played growing up was Ratchet & Clank on my friend's PS2.
